CVE-2026-53139
drm/v3d: Skip CSD when it has zeroed workgroups
Description
In the Linux kernel, the following vulnerability has been resolved: drm/v3d: Skip CSD when it has zeroed workgroups A compute shader dispatch encodes its workgroup counts in the CFG0..CFG2 registers. Kicking off a dispatch with a zero count in any of the three dimensions is invalid. First, the hardware will process 0 as 65536, while the user-space driver exposes a maximum of 65535. Over that, a submission with a zeroed workgroup dimension should be a no-op. These zeroed counts can reach the dispatch path through an indirect CSD job, whose workgroup counts are only known once the indirect buffer is read and may legitimately be zero, but such scenario should only result in a no-op. Overwrite the indirect CSD job workgroup counts with the indirect BO ones, even if they are zeroed, and don't submit the job to the hardware when any of the workgroup counts is zero, so the job completes immediately instead of running the shader.
INFO
Published Date :
June 25, 2026, 8:38 a.m.
Last Modified :
June 25, 2026, 8:38 a.m.
Remotely Exploit :
No
Source :
Linux
Affected Products
The following products are affected by CVE-2026-53139
vulnerability.
Even if cvefeed.io is aware of the exact versions of the
products
that
are
affected, the information is not represented in the table below.
No affected product recoded yet
Solution
- Update the Linux kernel to include the fix.
- Ensure indirect job workgroup counts are validated.
- Skip dispatch if any workgroup count is zero.
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